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Gekkan Dennou Club 147
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Gekkan Dennou Club - 2000.8 Vol. 147 (Japan).7z
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Gekkan Dennou Club - 2000.8 Vol. 147 (Japan) (Track 1).bin
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cga
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5108
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test94.fsc
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Text File
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2000-06-21
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7KB
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168 lines
(: Frame File Editer by Miho
Version 1.57+TS1.0.0
Frame_number 10 1 5 9 13 17 21 25 29 33 40
Object_numbar 17
:)
#frame( fno, 1, 40 )
@5.3@
fram
{
light pal( rgb ( 1.00 1.00 1.00 ) 3.00 -2.00 -4.00 )
{ mov (
\div( -6000, -5550, -5190, -4830, -4470, -4110, -3751, -3390, -3030, -2400,
1, 5, 9, 13, 17, 21, 25, 29, 33, 40,fno )\
\div( -200, -169, -138, -107, -76, -46, -15, 15, 46, 100,
1, 5, 9, 13, 17, 21, 25, 29, 33, 40,fno )\
\div( 1000, 980, 960, 940, 920, 900, 880, 860, 840, 805,
1, 5, 9, 13, 17, 21, 25, 29, 33, 40,fno )\
) eye deg(
\div( 60, 59, 58, 57, 56, 55, 54, 53, 52, 50,
1, 5, 9, 13, 17, 21, 25, 29, 33, 40,fno )\
)
}
{ mov (
\div( 1000, 1450, 1810, 2170, 2530, 2890, 3250, 3610, 3970, 4600,
1, 5, 9, 13, 17, 21, 25, 29, 33, 40,fno )\
0 -1000 ) target
}
{ mov (
\div( -4200, -3700, -3300, -2900, -2500, -2100, -1700, -1300, -900, -200,
1, 5, 9, 13, 17, 21, 25, 29, 33, 40,fno )\
700 -50 )
scal( 0.200 0.200 0.200 ) obj FI_A (: FI_A.SUF :)
}
{ mov (
\div( -4300, -3800, -3400, -3000, -2600, -2200, -1800, -1400, -1000, -300,
1, 5, 9, 13, 17, 21, 25, 29, 33, 40,fno )\
-700 200 )
scal( 0.200 0.200 0.200 ) obj FI_B (: FI_B.SUF :)
}
{ mov (
\div( -4300, -3800, -3400, -3000, -2600, -2200, -1800, -1400, -1000, -300,
1, 5, 9, 13, 17, 21, 25, 29, 33, 40,fno )\
0 -300 )
scal( 0.200 0.200 0.200 ) obj FI_C (: FI_C.SUF :)
}
{ mov (
\div( 30000, 28974, 27949, 26923, 25987, 24872, 23846, 22821, 21795, 20000,
1, 5, 9, 13, 17, 21, 25, 29, 33, 40,fno )\
0 0 )
scal(
\div( 1.000, 1.103, 1.000, 1.308, 1.410, 1.513, 1.615, 1.718, 1.821, 2.000,
1, 5, 9, 13, 17, 21, 25, 29, 33, 40,fno )\
\div( 1.000, 1.000, 1.000, 1.308, 1.410, 1.513, 1.615, 1.718, 1.821, 2.000,
1, 5, 9, 13, 17, 21, 25, 29, 33, 40,fno )\
\div( 1.000, 1.000, 1.000, 1.308, 1.410, 1.513, 1.615, 1.718, 1.821, 2.000,
1, 5, 9, 13, 17, 21, 25, 29, 33, 40,fno )\ ) obj KABE2 (: KABE2.suf :)
}
#if( fno > 4 )
{ mov (
\div( -3400, -1400, 600, 2600, 4600, 6600, 8600, 10600, 14100,
5, 9, 13, 17, 21, 25, 29, 33, 40,fno )\
700 -50 )
scal( 0.200 0.200 0.200 ) obj BEAM (: BEAM.SUF :)
}
#endif
#if( fno > 8 )
{ mov (
\div( -3100, -1100, 900, 2900, 4900, 6900, 8900, 12400,
9, 13, 17, 21, 25, 29, 33, 40,fno )\
-600 200 )
scal( 0.200 0.200 0.200 ) obj BEAM (: BEAM.SUF :)
}
#endif
#if( fno > 8 )
{ mov (
\div( -3100, -1100, 900, 2900, 4900, 6900, 8900, 12400,
9, 13, 17, 21, 25, 29, 33, 40,fno )\
-800 200 )
scal( 0.200 0.200 0.200 ) obj BEAM (: BEAM.SUF :)
}
#endif
#if( fno > 12 )
{ mov (
\div( -2700, -700, 1300, 3300, 5300, 7300, 10800,
13, 17, 21, 25, 29, 33, 40,fno )\
-80 -300 )
scal( 0.200 0.200 0.200 ) obj BEAM (: BEAM.SUF :)
}
#endif
#if( fno > 12 )
{ mov (
\div( -2700, -700, 1300, 3300, 5300, 7300, 10800,
13, 17, 21, 25, 29, 33, 40,fno )\
80 -300 )
scal( 0.200 0.200 0.200 ) obj BEAM (: BEAM.SUF :)
}
#endif
#if( fno > 16 )
{ mov (
\div( -2200, -200, 1800, 3800, 5800, 9300,
17, 21, 25, 29, 33, 40,fno )\
700 -50 )
scal( 0.200 0.200 0.200 ) obj BEAM (: BEAM.SUF :)
}
#endif
#if( fno > 20 )
{ mov (
\div( -1900, 100, 2100, 4100, 7600,
21, 25, 29, 33, 40,fno )\
-800 200 )
scal( 0.200 0.200 0.200 ) obj BEAM (: BEAM.SUF :)
}
#endif
#if( fno > 20 )
{ mov (
\div( -1900, 100, 2100, 4100, 7600,
21, 25, 29, 33, 40,fno )\
-600 200 )
scal( 0.200 0.200 0.200 ) obj BEAM (: BEAM.SUF :)
}
#endif
#if( fno > 24 )
{ mov (
\div( -1500, 500, 2500, 6000,
25, 29, 33, 40,fno )\
-80 -300 )
scal( 0.200 0.200 0.200 ) obj BEAM (: BEAM.SUF :)
}
#endif
#if( fno > 24 )
{ mov (
\div( -1500, 500, 2500, 6000,
25, 29, 33, 40,fno )\
80 -300 )
scal( 0.200 0.200 0.200 ) obj BEAM (: BEAM.SUF :)
}
#endif
#if( fno > 28 )
{ mov (
\div( -1000, 1000, 4500,
29, 33, 40,fno )\
700 -50 )
scal( 0.200 0.200 0.200 ) obj BEAM (: BEAM.SUF :)
}
#endif
#if( fno > 32 )
{ mov (
\div( -700, 2800,
33, 40,fno )\
-800 200 )
scal( 0.200 0.200 0.200 ) obj BEAM (: BEAM.SUF :)
}
#endif
#if( fno > 32 )
{ mov (
\div( -700, 2800,
33, 40,fno )\
-600 200 )
scal( 0.200 0.200 0.200 ) obj BEAM (: BEAM.SUF :)
}
#endif
}
#endframe
STR@ | EdEV 3.00 <